AI Insights · Timothy · July 2025
Top Basketball Games Performance in Oceania Q2 2025
Explore the performance trends of the top basketball games on a unified platform in Oceania during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of the top basketball games in Oceania showed diverse trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view of these apps' standings.
Dunk City Dynasty by NETEASE saw a remarkable increase in weekly revenue, peaking at approximately $12.4K in early June. Downloads also surged, reaching 6.7K at the end of May. Active users rose significantly to a high of 14.8K in mid-May before tapering off to 8.7K by the quarter's end.
NBA 2K Mobile Basketball Game from 2K maintained a steady revenue flow, with a peak of $10.4K in early June. Downloads consistently hovered around the 2K mark, with a slight increase to 3K in early June. Active users peaked at 5.4K in early June before stabilizing at 4.4K.
NBA 2K25 MyTEAM demonstrated strong revenue performance, peaking at $32.3K by the end of June. Weekly downloads were generally stable, with a notable increase to 3K in late June. Active users fluctuated, reaching a high of 10.8K in early June.
Basket Battle by SUPERSONIC STUDIOS LTD experienced modest revenue, remaining under $20 throughout the quarter. Downloads showed a slight resurgence to 2.4K by the end of June, while active users consistently remained above 26K, peaking at 29.3K in mid-April.
Finally, Hoop World 3D by TapNation recorded low revenue, with a peak of $107 in late June. Downloads were relatively stable, with a slight increase to 1K at the end of June. Active users showed a declining trend, ending the quarter at 5.8K.
These insights reflect the dynamic landscape of basketball gaming apps in Oceania. For more detailed analysis, visit Sensor Tower's platform.